Gaming in 2017 – Virtual Reality Is Here to Stay

Gaming in 2017 – Virtual Reality Is Here to Stay

Gaming in 2017 – Virtual Reality Is Here to Stay

Software developers and computer engineers introduce ground-breaking innovations daily. Not only are they pushing the envelope in alternative gaming devices and solutions as we speak, but those products are also entering the mainstream arena. Improved visual characteristics, powerful GPUs and CPUs are just the beginning of the futuristic features we are yet to see. Among those cutting-edge novelties, virtual reality takes an important place. It has already been introduced several times as the next big thing, but it hasn’t really taken off yet. So, what can we expect in the near future?

The movements of the marvels

You don’t have to be a psychic to realize that virtual reality is becoming an important part of the gaming industry. The incentive that launched accelerated development of this niche was the moment when Facebook purchased Oculus, in March 2014. This acquisition was announced back then as a quantum leap in the development of virtual reality. Approximately at the same time, Sony also announced that they were making their own VR-headset. Its codename was Morpheus. This autumn we’ve seen the final product of this project – the PlayStation VR-headset, released this October. In addition to that, Samsung came up with their VR-device in November 2015. The Samsung Gear VR was a product of their collaboration with Oculus. Finally, the HTC Vive was released in April 2016. The release of so many first-class VR-headsets at the same time makes 2016 the pivotal year for this industry.


Augmentation in minimalistic packages

If you take a look at the Oculus Rift or the HTC Vive – the two main representatives of the niche – the first thing you notice is their size. Even if it might look a bit bulky at first glance, you have to think for a moment and realize it’s actually a pretty handy package. The technology hidden inside those devices enables you to immerse yourself into virtual reality. It’s one of the biggest advancements of gaming technology ever since the introduction of the original PlayStation console. When you take into account all the hardware and software demands of smooth VR-experience, VR-headsets are actually as small as they can get at the moment. However, one of the biggest challenges their developers will be facing is reducing its size and coming up with even slenderer headsets.


Computer-VR compatibility

With the latest improvements in this field of gaming, you can often hear people discussing hardware requirements that will enable easy use of VR-headsets. For now, you need to ensure an up-to-date configuration, but it’s nothing too demanding. So, your machine needs to be equipped with at least an AMD FX 8350 or Intel Core i5-4590 processor. The amount of the RAM shouldn’t drop under 8 GB. As for the graphic part, an NVidia GeForce GTX 970 will do, as well as its AMD Radeon counterpart R9 290.

In addition, you need a 1.4 HDMI port, a USB 3.0 port and at least Windows 8. Also, getting a 500 GB SSD would be a great investment for the future. Those specifications qualify a large number of ready-made desktop configurations and laptops to run your VR-headset. What’s more, if buying a new laptop for this purpose, do detailed online research beforehand. There are many great websites that offer real bargains. It might turn out that ordering laptops from Australia or Japan is more affordable than buying a new machine in your local store.


What we can conclude from the ongoing events is that virtual reality is finally becoming an important part of the gaming industry. Unlike some previous attempts, today technology finally offers proper hardware and software solutions that support the use of VR-headsets in immersive gaming. Since the manufacturers are already preparing wireless headsets and other innovative solutions, we can proudly say that this time VR-gaming is here to stay.

Dan Radak is a marketing professional with ten years of experience. He is currently working with a number of companies in the field of digital marketing, closely collaborating with a couple of e-commerce companies. He is also a coauthor on several technology websites and regular contributor to Technivorz.


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