When video games were created in 1952, A.S. Douglas programmed a code that we now know as the first video game. He was writing a paper for his PhD at the University of Cambridge on human and computer interaction, and he is credited with creating the first graphical computer game, which is a computerized version of Tic-Tac-Toe coded on an EDSAC vacuum-tube computer with a cathode ray tube display.
The first actual video game was created in 1958 by William Higinbotham, and was called Tennis For Two. In 1962, Spacewar! was invented by Steve Russell and was the first game made for computer use.
The video game industry greatly improved in the 1990s when 3D graphic cards were included in video games and became standard for the visual presentation. This was applied to RPG games, puzzle games, and online casino games, examples of which you can find on onlinecasinobluebook.com. Today, the video game industry is a multi-billion business with hundreds of consoles, thousands of games, and millions of players.
3D modeling has become a selling point for gamers everywhere. With 3D modeling, a three-dimensional surface of an object is processed through ‘3D rendering’ to display it as a two-dimensional image. The process of 3D modeling is done using specialized software.
Simply put, 3D rendering is similar to how photographers develop and print their photos, except in 3D modeling for games, the models the artist uses are mathematical representations of surfaces and points, or polygons and vertices. It sounds complicated, but fortunately for gamers, what they see is the final result: the game rendered in the most realistic way possible.
The art of 3D modeling for games is a complicated process. Artists use real-time rendering, where images must be rendered at a fast pace. Since games cannot be predicted due to the actions of the player in the game environments, artists must use what is called real-time rendering to keep up with the game as it unfolds. Because of this, 18-20 frames per second must be rendered to avoid choppiness on the screen.
Of course, it is impossible to keep up with the number of players around the world and the infinite number of possibilities that could happen in a game. Because of this, artists use dedicated graphics software or GPUs to pre-compile as much information as possible and ‘bake’ them into the game to make rendering faster.
There are three major types of rendering used. The scanline method is preferred for video games because of its speed. Instead of rendering pixel by pixel, scanline renders polygon by polygon, making the process faster. Scanline rendering can achieve up to 60 frames per second on a high-end graphics card.
The biggest advantage of 3D modeling in games is that it has greatly improved graphics, making people, props, and locations look as realistic as possible. This improvement has made 3D gaming more enjoyable for players.
For artists, it allows greater expression because 3D modeling can be viewed from all angles and can accurately portray real colors, features, and shapes. 3D modeling for games has greatly improved the industry. Now, players can feel that they are part of the game, thanks to the highly realistic graphics artists have made. With 3D modeling, life, at least in games, just got better.