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Archives for: September 2014

There were 4 posts published in September 2014.

Stories Behind the Apps – Flock

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Tell us about your app! Flock is a messaging app for making group plans. It allows people to let their friends know of casual plans (i.e. “I wanna grab brunch in the East Village this weekend”) and then figure out the details in a group chat before confirming a specific time and location.

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How is Flock  different from similar apps?  There are a couple main differences compared to group messaging, which is what we see as our biggest competition. Most importantly, you can create plans in 3 taps. Check out this demo: https://vine.co/v/MnqHQ22b9jL.  Additionally, you can join or leave the conversation whenever you like. Lastly, the activity of interest is always front and center, so no more endless group chats where you forget why you started the conversation in the first place. We’re trying to get people together OFFLINE, not online.

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What went into the design and UI?  We worked with a couple different people to help us with our branding and the user interface. We worked with We Are Moving Things (http://wearemovingthings.com/) to help us with our icon. We loved their simplistic approach and think they did a great job of creating a fun and friendly logo. For the user interface, we spent a lot of time trying to make the event creation process as simple as possible. We tried to minimize the taps by giving ppl suggestions for each part of the plan (what, where, and when). For the aesthetics we worked closely with Keiran Flanigan (aka Aeliox, https://dribbble.com/aeliox). He helped us update our design for iOS 7 and improve the user experience as well.

What tools did you use in building the app? Parse.com was crucial in our effort since it allowed us to offset our whole back end development.  The Facebook API worked well as a quick authentication and sign up mechanism.  As always the StackOverflow community always came to the rescue when specific coding questions arose.

What lessons did you learn during this process? Don’t rely on Facebook.  Their API changes annually modifying even the most significant portions with very short back support times.

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What went right and wrong with the release? We decided to become a “messaging app” too late in the development cycle and missed the growing trend of moving away from social media based registration and friend discovery. We also didn’t focus enough on making it a good experience for people that download the app for the first time and don’t have any friends on it yet.

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Who is on the team and what are your roles? Misha does iOS development, and Adam focuses on web development and product. Misha built the iOS app from scratch, while Adam helped lead the design efforts and built the app’s landing page.

What were you doing prior to creating FlockWe both currently have full-time jobs at other companies, and see Flock as a fun side project to try and solve a problem we both have. Misha is a technical consultant for Southern Company, a fortune 500 utilities co based in Atlanta, GA. Adam is a product focused developer at SeatGeek, a NY based ticket search engine startup.

What other apps inspire you? Adam – My two favorite apps at the moment are Venmo and Camoji. Venmo has made it ridiculously easy to split bills with my friends, while Camoji is a fun way to create and send GIFs to your friends via text message. Misha – Feedly is my favorite news consumption app which I use constantly. Paypal has the most convenient mobile payment system that I’ve used to date.

Head over to the App Store and download Flock! 

Hey app devs!  Wanna be featured like our friends at FlockClick Here

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Why You Should Work at a Startup

Startup communities are cropping up all over the world. Global News called 2014 ‘The Year of Startup Communities’. Almost every day, a new accelerator program is announced. We prefer the announcements and results coming out of existing accelerators than to hear another one has been born, but still - the spirit of the entrepreneur is spreading. Since anyone with a computer and an internet connection can start a company, and learning to code is becoming cooler than ever; the growth and unwavering hype around everything startups does not look like it’s going to slow anytime soon.

 

If you’re reading this you might already have an interest in startups. You might not have a ‘big idea’ right now, and might not be an innovation leader yet - but have you ever considered working for a startup? Your interest doesn’t need to be as a co-founder, and you don’t need to aspire to be the next Zuck - startups need good people and people need to do work they’re passionate about. You don’t even need to necessarily have experience - fresh grads and startups are a great match.

 

Here’s why we think YOU should consider working for a startup:

 

  1. Startups need good talent arguably more than large companies do. Lets face it, large companies have enough man power to get things done while they are busy looking for more staff. They’re going to get by. But for a startup, every day missing a key skill or knowledge can be crippling.
  2. Second-to-none experience to be gained. In large companies there are teams of people working on key tasks or objectives. You won’t always get a chance to try something new. Startups need confident and ready risk-takers. The best lessons and experiences come from diving in and having a go because there’s simply no time to waste! With your contract you’re handed a lot more responsibility at startups than you might find at established companies, which leads us to number 3…
  3. Maximum impact. Being with a company from its humble beginnings means you get to see your passion and hard work make real impact over time, influencing the outcome of the team’s work. Been chipping away at your established workplace for years, but not feeling fulfilled or like you’ve made an impact? Startups are everywhere and they’re ready for your influence. Alex Lynn of Real Ventures told MTL NewTech last month that people working for startups benefit from seeing the future before it happens - meaning these people are also shaping the future.
  4. Savvy graduates need not be just a number. Large companies are full of faces. Numbers, even. Fresh grads are often lured by well-known brand names and companies with impressive history. But will you be just another number? Choose a startup and you might just skip years of waiting for promotions, waiting to be noticed and waiting to make an impact - for your moment to shine. You can step into high-level positions right away, or maybe even just something closer to the job you really want; you don’t always have to spend years working towards that if you find the right fit at a startup.
  5. Increased flexibility. Although a lot of companies are switching it up to let you work remotely, (P&G major announcement last year, Work From Home Program) many startups don’t have offices yet and working from home or the nearest cafe with WIFI can often be the norm. Plus, if your startup hooks up with a local co-op space, you’ll experience a fresh and new kind of environment. These kinds of shared spaces can spark creativity and innovation just by being surrounded by people equally as passionate from other like-minded companies doing all kinds of different and amazing things.

 

Busbud CEO and Co-Founder LP Maurice, a leader in the Montreal startup community thinks you should work for a startup too. “I think that startups offer some of the most exciting career opportunities right now, partly because you can learn a lot very rapidly, partly because you can play an active role defining your work environment, but mostly because of the potential to have a big direct impact on society.”.

 

Even the PPLCONNECT Co-Founders Jenviev Azzolin and Denzil D’Sa left a large, Fortune 500 company to begin PPLCONNECT. Jenviev shares her view on the appeal of startups;

 

Startups offer very meaningful experience, especially for young graduates eager to learn quickly and accelerate their career. Typically, startups have very little to no hierarchy, which means you can gain a wide-breadth of experience and exposure to complex corporate challenges, which would otherwise be reserved for more senior employees. At the end of the day, you can have a major direct impact on your team, end-users and tackle a worldwide problem.

 

The trending keyword here seems to be ‘impact’. Having an impact in your daily work ultimately leads to fulfilling work. And the best part? The growth of startups means that supply of ready and willing startup employees is always low. If you find a startup you’re passionate about and you’re an intelligent person smart enough to know when to take risks, then the chance to shape the future is yours for the taking.

 

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Stories Behind the Apps - Tap to Play

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Tap to Play is offering our Stories Behind the Apps readers an exclusive code to redeem for 500 FREE Coins! The coupon code is POWERSLYDE and can be entered HERE. The code is limited to 500 uses and expires December 1, 2014.

Tell us about your games app! Tap To Play is a growing collection of casual games (currently 11), that players can play alone or against others. You can find and challenge your friends, play against random players, chat with your opponents, compete in leaderboards, share your results, level up, and more.

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How is Tap to Play different from similar apps? Tap To Play borrows the social aspect from Draw Something, Wordfeud, Ruzzle etc, but instead of playing one game, players get the chance to play many different games. We also made the chat a more central part of the experience, and added many interesting statistics to keep the players engaged.

We’re confident that we’ve created a very good app. The menus feel slick, the games are easy to get into but very challenging, and we’ve made the app very social. One thing we’re really proud of is that all our games are original. They do borrow some concepts from other games, but we didn’t set out to do a collection of clones. We wanted to offer something unique.

We’ve also made the decision to go easy on monetization, because we want to focus on having happy users. There’s not too many ads, and even though there are in app purchases to buy coins which allow you to unlock new games, we’ve made it possible to do everything without paying. There are many ways to earn coins, so you can unlock everything without spending anything. Off course, if players want to support us, the option is there to buy extra coins.

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What went into the icon design and UI? When we designed the UI for Tap To Play we were trying to go for a native iOS feeling, but still keep it fun and colorful so it felt more like a game than an app. Since Tap To Play doesn’t only contain games but a lot of UI as well, we had to spend a lot of time and thought into every screen and the flow of the app.

When we initially soft-launched the game we had a very simplistic icon of our mascot Otto on a yellow background to make it feel fresh – since after iOS7, flat icons were the trend. We felt rather quickly that we could lose a lot of players browsing the store with that icon because it did not really describe what our app was about, so we changed it to make it look more game-like and fun, and we added the hand to tie in with our title and game mechanics.

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What tools did you use in building this iOS app? Tap To Play was programmed in Unity. Our menus and UI were made in HTML5 with JavaScript, which we were able to add into Unity with a plugin called Coherent UI, which we’re very fond of. Being able to make the menus in HTML made it a lot easier to develop and test our framework. We used 4 different programming languages to develop Tap To Play – C#, JavaScript, Objective-C and PHP.

What went right and wrong with the release? My HTML5 skills have definitely improved. I also learned how to work with Unity’s 2D sprite system, which was new at the time we started developing our app. Development went mostly smooth. Off course we ran into issues and bugs, but we managed to solve them all.

Marketing an app is tricky though. With thousands of apps coming our each month, it’s hard to get noticed. I managed to get some exposure on local television and in local newspapers, which has helped give us some nice spikes in downloads, but those die down quickly each time. We have some users that really love the app, but it’s not enough yet.

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I think our main mistake was ignoring Twitter. We didn’t create a following of fans before we launched, a mistake we’re now rectifying.

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Who is on the team and what are your roles? The app took 6 months to develop, with a team of 3 people: Sven Magnus (that’s me) took care of the technical side, so I did the programming, server set up, and I also wrote the music and came up with the concept for about half the games in the collection. Mikael Tyrsen was the creative director. He designed all the menus, implemented them in HTML/CSS, and came up with the other game ideas. James Sparkman did all character designs, graphics and animations.We also had some outside help for the translations, from my mom and dad (for German and French), and from outside contractors.

What were you doing prior to creating Tap to PlayI’m a freelance game developer from Belgium, who works for clients and on personal projects. Some years ago, I came in contact with Mikael (who lives in LA) through the internet. We’ve worked on numerous projects for clients together, but this is the first personal project we did together.

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James has been working with Mikael for a while too. They know each other in real life, but since I live in Belgium, I’ve never actually met them. Off course, once the money starts rolling in, I’ll go visit them!

What other apps inspire you? Definitely Facebook and Messenger. I do about 90% of my digital communication through Facebook, whether it’s chatting with friends or with clients. On the iPad, I use GarageBand a lot to record bass and guitar for my band. I also play WordFeud a lot – and I always win :)

Head over to the App Store to download Tap to Play!

Hey app devs!  Wanna be featured like our friends at Tap to PlayClick Here.
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Stories Behind the Apps - TRIOMPHE

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Please tell us about your app! TRIOMPHE is created by a native speaking French teacher to support students preparing for French exams at GCSE, ALevel, IB and DELF.

I created this App because with 30 students per classroom, I realised very quickly it was just impossible to correct the pronunciation of everyone. We built this app to satisfy the demands of the talented students who really desire to understand the French language.

Through continual communication and feedback with and from my students and customers,  I have spent a lot of time understanding their needs and what will help them to take their spoken French to a higher level. With this in mind, I began to develop a substantial curriculum which is aligned to exam boards criteria.

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We wanted to ensure students and users can practise their listening and pronunciation skills with a native French teacher. TRIOMPHE is a complete tutor in that, it explains the written rules in both English and French.

How is the app different from similar apps? TRIOMPHE explains the pronunciation and written rules of the French language along with practical exercises to fully enable learning. You will learn the French way and understand the language at a much deeper level than existing apps. We believe this app is an innovative step forward in French learning.

TRIOMPHE is mainly focused on pronunciation, written rules, gender classification for nouns and matching adjectives correctly. A unique aspect of this is that the user can easily track progress and also revise and rectify mistakes.

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Tell us about the app icon and design. We created our Icon from our collection of photos and images. Our objective was to ensure the icon design was clean and colourful. We also wanted to highlight the name of the app and it’s clear message of linguistic success: “TRIOMPHE over your French Exam!” “Triumph” and `Triomphe’ mean the same thing in both English and French: to succeed!

All the design work was done using PowerPoint, Paint and Photoshop. We spent over a month debating how we wanted it to look and get to a point we were happy with.

What resources or communities assisted you in building the app? The sound and the quality of the pronunciation was really important for us, so we worked very hard at getting it right. Technically, again we worked incredibly hard to making sure the app was easy to navigate. Friends and Family really helped with continual testing before the initial release.

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What did you learn building the app? I learned that you need to be very patient and determined!

I am so completely passionate about helping people to learn French. It is become more like a hobby to me than a job, I learn something new everyday and I want to share with others the best way to learn. If people learn as much about the French language as I have learned in the development of this app, I will be incredibly happy and proud.

Who is on the team and what are your roles? We are a very small team of 2 ! We are :  Anders Christensen -product developer and myself ( Co-Founders ). So you can appreciate that the development of the app was a massive challenge.

Agnès Gaillard, creator of TRIOMPHE

Agnes Gaillard, creator of TRIOMPHE

What were you doing prior to building the app? I was and I continue to be a french teacher here in the UK. I teach my children, students and customers the French Way with the same methodology I have developed on my app! Most importantly I can say from my own experience: “ it WORKS!” My children did their own french GCSE in Year 8 and Year 5 with both of them gaining an A* each.

Head over to the iTunes App Store to download TRIOMPHEHey you app devs!  Wanna be featured like TRIOMPHEBe sure to check out http://www.powerslyde.com/get-discovered

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